Press Release: Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2026

Dow Jones
Sep 08

SHANGHAI, Sept. 8, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the fourth quarter and the full fiscal year ended June 30, 2026.

Fourth Quarter of Fiscal Year 2026 Financial Highlights

   -- Total revenue was US$24.3 million, representing a 20.8% decrease from 
      US$30.7 million in the fourth quarter of fiscal year 2025. In-app 
      purchases contributed US$21.7 million, while advertising revenue reached 
      US$2.6 million. 
 
   -- Total operating costs and expenses were US$25.1 million, representing a 
      14.4% reduction from US$29.3 million in the fourth quarter of fiscal year 
      2025. 
 
   -- Net income was US$0.9 million, representing a 38.2% decrease from US$1.5 
      million in the fourth quarter of fiscal year 2025. 

Fourth Quarter of Fiscal Year 2026 Operating Highlights

 
                                     For the Three Months Ended 
in thousands, except percentages               June 30, 
                                   ------------------------------- 
                                       2026                2025 
                                   ------------         ---------- 
Average MAUs([) (1])                      2,710              3,404 
Average DAUs([) (2])                        446                613 
ARPDAU([) (3])                            0.577              0.517 
Average DPUs([) (4])                         11                 14 
Average Daily Payer Conversion 
 Rate([5])                                  2.5%               2.3% 
Average 7D Retention Rate([) (6])           8.4%               9.7% 
 

Fiscal Year 2026 Financial Highlights

   -- Total revenue was US$104.7 million, representing an 11.4% decrease from 
      US$118.0 million in fiscal year 2025. In-app purchases contributed 
      US$94.5 million, while advertising revenue reached US$10.2 million. 
 
   -- Total operating costs and expenses were US$103.3 million, representing a 
      9.9% reduction from US$114.7 million in fiscal year 2025. 
 
   -- Net income was US$3.9 million, representing a 0.8% increase from US$3.8 
      million in fiscal year 2025. 

Fiscal Year 2026 Operating Highlights

 
                                     For the Fiscal Years Ended 
in thousands, except percentages               June 30, 
                                   ------------------------------- 
                                       2026                   2025 
                                   ------------         ---------- 
Average MAUs([) (1])                      3,008              3,771 
Average DAUs([) (2])                        509                693 
ARPDAU([) (3])                            0.547              0.463 
Average DPUs([) (4])                         12                 15 
Average Daily Payer Conversion 
 Rate([5])                                  2.4%               2.2% 
Average 7D Retention Rate([) (6])           8.7%              10.1% 
 
 
([1]) Average Monthly Active Users, or Average MAUs, is defined as the number 
of individual users who play a game during a particular month. ([2]) Average 
Daily Active Users, or Average DAUs, is defined as the number of individual 
users who play a game on a particular day. ([3]) Average Revenue Per Daily 
Active User, or ARPDAU, is calculated by dividing revenue generated during a 
specific period by the Average DAU for that period, then further dividing by 
the number of days in the period. ([4]) Average Daily Paying Users, or Average 
DPUs, is defined as the number of individuals who made a purchase in a game 
during a particular day. ([5]) Average Daily Payer Conversion Rate is 
calculated by dividing Average DPUs for a specific period by the Average DAUs 
for that period. ([6]) Average Day Seven Retention Rate is calculated by 
dividing the number of new users who continue using the app on the seventh day 
after installation for a specific period by the total number of new users for 
that period. 
 

Mr. Feng Xie, founder and chairman of Gamehaus, commented: "Fiscal 2026 was the last full year prior to the implementation of the strategic initiatives we announced earlier. Last month, we set out the strategic initiatives we are undertaking, and beginning with fiscal year 2027, we will progressively implement our new strategic initiatives, directing our resources toward the development and distribution of AI-generated content. The economics of user acquisition in the casual category have changed structurally, and we have chosen to respond by managing our legacy portfolio for cash flow and return rather than for scale, and by reallocating resources toward the directions opened up by generative technology. We enter this transition from a position of financial strength, and our Board has extended our share repurchase program for a further year. We believe our balance sheet provides a strong foundation to fund this transition on our own terms, and we intend to do so."

Fourth Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$24.3 million in the fourth quarter of fiscal year 2026, decreasing 20.8% from US$30.7 million in the fourth quarter of fiscal year 2025. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response to evolving platform dynamics and competitive market conditions.

Advertising costs decreased by 13.5% in the fourth quarter of fiscal year 2026 compared to the fourth quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 22.2% to US$21.7 million in the fourth quarter of fiscal year 2026 from US$27.9 million in the fourth quarter of fiscal year 2025, while advertising revenue was US$2.6 million in the fourth quarter of fiscal year 2026, compared to US$2.8 million in the fourth quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company's active player base.

Operating Costs and Expenses

Total operating costs and expenses were US$25.1 million in the fourth quarter of fiscal year 2026, representing a 14.4% reduction from US$29.3 million in the fourth quarter of fiscal year 2025.

   -- Cost of revenue decreased by 17.4% to US$12.0 million in the fourth 
      quarter of fiscal year 2026, from US$14.5 million in the fourth quarter 
      of fiscal year 2025. The decline was primarily driven by lower platform 
      commission costs, as well as adjustments to developer profit-sharing 
      arrangements as certain titles progress through their lifecycle. 
 
   -- Research and development expenses remained stable, increasing 0.8% to 
      US$1.5 million in the fourth quarter of fiscal year 2026, from US$1.4 
      million in the fourth quarter of fiscal year 2025. The modest increase 
      reflects the Company's continued investment in previously initiated game 
      development and related research and development initiatives. 
 
   -- Selling and marketing expenses decreased by 13.6% to US$10.2 million in 
      the fourth quarter of fiscal year 2026, from US$11.8 million in the 
      fourth quarter of fiscal year 2025. The decrease was largely attributable 
      to a US$1.5 million reduction in advertising spend on player acquisition 
      and retention, as the Company maintained a structured approach to reduce 
      marketing investment amid uneven ad performance across major platforms, 
      including Apple App Store and Google Play, through which the Company 
      distributes games to game players or users, while continuing to optimize 
      spend efficiency on mature titles. 
 
   -- General and administrative expenses were US$1.4 million in the fourth 
      quarter of fiscal year 2026, representing a decrease of 6.6% from US$1.5 
      million in the fourth quarter of fiscal year 2025. The decrease was 
      primarily attributable to lower personnel costs resulting from a 
      reduction in headcount, as well as enhanced operational efficiency driven 
      by the increased adoption of artificial intelligence ("AI")-enabled tools 
      across the Company's administrative functions. 

Operating Income

Operating loss was US$0.8 million in the fourth quarter of fiscal year 2026, compared to US$1.4 million in the fourth quarter of fiscal year 2025. Operating margin was negative 3.1% in the fourth quarter of fiscal year 2026, compared to positive 4.6% in the fourth quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company's investment income, interest income and expenses, non-operating income and expenses, and other income and expenses, was US$1.6 million in the fourth quarter of fiscal year 2026, compared to US$0.1 million in the fourth quarter of fiscal year 2025.

Net Income

Net income was US$0.9 million for the fourth quarter of fiscal year 2026, compared to US$1.5 million in the fourth quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.02 for the fourth quarter of fiscal year 2026, compared to US$0.03 in the fourth quarter of fiscal year 2025.

Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$104.7 million for the fiscal year 2026, decreasing 11.4% from US$118.0 million in the prior fiscal year. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response to evolving platform dynamics and competitive market conditions.

Advertising costs decreased 15.8% year-over-year, including a significant reduction in advertising costs, which led to lower traffic and user acquisition volumes and impacted both revenue streams. In-app purchase revenue decreased 11.2% to US$94.5 million in the fiscal year 2026 from US$106.3 million in the fiscal year 2025, while advertising revenue was US$10.2 million in the fiscal year 2026, compared to US$11.7 million in the fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company's active player base.

Operating Costs and Expenses

Total operating costs and expenses were US$103.3 million for the fiscal year 2026, representing a 9.9% decrease from US$114.7 million in the prior fiscal year.

   -- Cost of revenue decreased by 11.4% to US$49.5 million in the fiscal year 
      2026, from US$55.9 million in the prior fiscal year, reflecting lower 
      platform commission costs, as well as adjustments to developer 
      profit-sharing arrangements as certain titles progress through their 
      lifecycle. 
 
   -- Research and development expenses increased 11.4% to US$6.3 million in 
      the fiscal year 2026, from US$5.7 million in the prior fiscal year, 
      primarily reflecting the Company's continued investment in game 
      development and related research and development initiatives. 
 
   -- Selling and marketing expenses decreased by 15.2% to US$41.0 million in 
      the fiscal year 2026, from US$48.4 million in the prior fiscal year. The 
      decrease was largely attributable to a US$7.3 million reduction in 
      advertising spend on player acquisition and retention, as the Company 
      maintained a structured approach to reduce marketing investment amid 
      uneven ad performance across major platforms, including Apple App Store 
      and Google Play, through which the Company distributes games to game 
      players or users, while continuing to optimize spend efficiency on mature 
      titles. 
 
   -- General and administrative expenses were US$6.4 million in the fiscal 
      year 2026, representing an increase of 36.5% from US$4.7 million in the 
      prior fiscal year. The increase was primarily due to higher personnel 
      costs associated with the continued build-out of the Company's public 
      company infrastructure, including corporate governance and investor 
      relations functions, as well as selective hiring to strengthen management 
      capacity and key operational roles in support of the Company's expanding 
      business. This increase was partially offset in the fourth quarter of the 
      year by headcount reductions and enhanced operating efficiency resulting 
      from the increased adoption of AI-enabled tools across the Company's 
      administrative functions. 

Operating Income

Operating income was US$1.4 million in the fiscal year 2026, compared to US$3.4 million in the prior fiscal year. Operating margin was 1.3% in the fiscal year 2026, compared to 2.9% in the prior fiscal year.

Other Income, Net

Other income, net, which mainly included the Company's investment income, interest income and expenses, non-operating income and expenses, and other income and expenses, was US$2.5 million in the fiscal year 2026, compared to US$0.6 million in the prior fiscal year.

Net Income

Net income was US$3.9 million for the fiscal year 2026, compared to US$3.8 million in the prior fiscal year. Net income attributable to Gamehaus Holdings Inc.'s shareholders was US$0.08 per ordinary share in both fiscal years 2026 and 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$17.6 million as of June 30, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the first quarter of fiscal year 2027 ending September 30, 2026, the Company expects its total revenue to be in the range of approximately US$20 million to US$23 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change. The Company's near-term outlook also reflects its ongoing strategic transition, including the optimization of its legacy game portfolio and the reallocation of resources toward AI-related initiatives.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company (the "Board") approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. The share repurchase program has now been extended for an additional one-year period through August 28, 2027, with all other terms and conditions remaining unchanged, which was approved by the Board on August 27, 2026. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities.

As of June 30, 2026, the Company had repurchased approximately 518,000 of its Class A ordinary shares for approximately US$600,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10211296/104ac9496c0

A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the Company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. As part of its strategic evolution, the Company intends to increasingly focus on AI-generated content to enable scalable content production across a broad ecosystem of creators and game developers. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact

Gamehaus Holdings Inc.

Investor Relations Team

Email: IR@Gamehaus.com

The Blueshirt Group

Mr. Jack Wang

Email: Gamehaus@TheBlueshirtGroup.co

 
              GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES 
            UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS 
(Amount in USD dollars, except for number of shares or otherwise noted) 
 
                                                   As of 
                                      -------------------------------- 
                                       June 30, 2026    June 30, 2025 
                                      ---------------  --------------- 
                                        (Unaudited)       (Audited) 
ASSETS 
CURRENT ASSETS: 
Cash and cash equivalents              $   17,566,879   $   15,234,745 
Restricted cash                                 3,512                - 
Short-term investments                      5,102,400        1,345,154 
Accounts receivable                         8,042,595       10,423,418 
Advanced to suppliers, current              7,426,261        9,442,382 
Prepaid expenses and other current 
 assets                                     4,287,243        3,128,788 
                                          -----------      ----------- 
TOTAL CURRENT ASSETS                       42,428,890       39,574,487 
                                          -----------      ----------- 
 
NON-CURRENT ASSETS: 
Plant and equipment, net                      879,345          124,503 
Intangible assets, net                      3,518,876        5,001,523 
Right-of-use assets, net                    1,699,352          512,647 
Long-term investments                       2,266,420        1,995,021 
Other non-current assets                    4,347,772                - 
                                          -----------      ----------- 
TOTAL NON-CURRENT ASSETS                   12,711,765        7,633,694 
                                          -----------      ----------- 
TOTAL ASSETS                           $   55,140,655   $   47,208,181 
                                          ===========      =========== 
 
LIABILITIES 
CURRENT LIABILITIES: 
   Short-term loans                    $      764,281   $            - 
Accounts payable                           11,435,530       10,752,234 
Contract liabilities                        1,471,074        1,871,120 
Accrued expenses and other current 
 liabilities                                  957,955          903,252 
Lease liabilities                             279,825          463,064 
Taxes payable                                  44,920           51,599 
                                          -----------      ----------- 
TOTAL CURRENT LIABILITIES                  14,953,585       14,041,269 
                                          -----------      ----------- 
 
NON-CURRENT LIABILITY: 
Lease liabilities                           1,532,181           58,517 
                                          -----------      ----------- 
TOTAL NON-CURRENT LIABILITY                 1,532,181           58,517 
                                          -----------      ----------- 
TOTAL LIABILITIES                      $   16,485,766   $   14,099,786 
                                          ===========      =========== 
 
SHAREHOLDERS' EQUITY: 
Class A ordinary shares (par value 
 of $0.0001 per share; 900,000,000 
 shares authorized, 49,520,156 and 
 37,971,245 shares issued and 
 outstanding as of June 30, 2026 and 
 2025, respectively)                            4,952            3,797 
Class B ordinary shares (par value 
 of $0.0001 per share; 100,000,000 
 shares authorized, 7,799,057 and 
 15,598,113 shares issued and 
 outstanding as of June 30, 2026 and 
 2025, respectively)                              780            1,560 
Additional paid-in capital                 11,287,138       10,954,201 
Treasury stock                              (599,999)                - 
Retained earnings                          27,825,836       23,543,001 
Accumulated other comprehensive 
 income (loss)                                683,791      (1,276,222) 
                                          -----------      ----------- 
TOTAL GAMEHAUS HOLDINGS INC'S 
 SHAREHOLDERS' EQUITY                      39,202,498       33,226,337 
Non-controlling interests                   (547,609)        (117,942) 
                                          -----------      ----------- 
TOTAL SHAREHOLDERS' EQUITY                 38,654,889       33,108,395 
                                          -----------      ----------- 
TOTAL LIABILITIES AND SHAREHOLDERS' 
 EQUITY                                $   55,140,655   $   47,208,181 
                                          ===========      =========== 
 
 
                     GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES 
              UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS 
                              AND COMPREHENSIVE INCOME 
       (Amount in USD dollars, except for number of shares or otherwise noted) 
 
                          For the Three Months Ended    For the Fiscal Years Ended 
                                   June 30,                      June 30, 
                         ----------------------------  ---------------------------- 
                             2026           2025           2026           2025 
                         -------------  -------------  -------------  ------------- 
                          (Unaudited)    (Unaudited)    (Unaudited)     (Audited) 
REVENUE                  $  24,334,525     30,717,232  $ 104,651,590  $ 118,048,882 
OPERATING COST AND 
EXPENSES 
  Cost of revenue         (12,003,338)   (14,530,125)   (49,480,191)   (55,860,712) 
  Research and 
   development 
   expenses                (1,457,706)    (1,446,021)    (6,343,012)    (5,694,010) 
  Selling and 
   marketing expenses     (10,186,038)   (11,791,798)   (41,020,636)   (48,393,515) 
  General and 
   administrative 
   expenses                (1,442,905)    (1,544,058)    (6,431,723)    (4,710,537) 
                          ------------   ------------   ------------   ------------ 
OPERATING (LOSS) 
 INCOME                  $   (755,462)  $   1,405,230  $   1,376,028  $   3,390,108 
                          ------------   ------------   ------------   ------------ 
 
OTHER INCOME 
(EXPENSES): 
   Investment income, 
    net                      1,482,523         33,469      1,921,032         25,752 
   Interest income              97,165        102,109        543,365        529,773 
   Other (expenses) 
    income, net                (7,881)        (9,042)         30,160         39,770 
                          ------------   ------------   ------------   ------------ 
       Total other 
        income, net          1,571,807        126,536      2,494,557        595,295 
                          ------------   ------------   ------------   ------------ 
 
INCOME BEFORE INCOME 
 TAXES                         816,345      1,531,766      3,870,585      3,985,403 
 
INCOME TAXES BENEFIT 
 (EXPENSES)                    131,691          3,330       (18,540)      (165,590) 
                          ------------   ------------   ------------   ------------ 
NET INCOME                     948,036      1,535,096      3,852,045      3,819,813 
Less: net loss 
 attributable to 
 non-controlling 
 interests                   (244,155)       (79,226)      (430,790)      (141,718) 
NET INCOME 
 ATTRIBUTABLE TO 
   GAMEHAUS HOLDINGS 
 INC'S   SHAREHOLDERS        1,192,191      1,614,322      4,282,835      3,961,531 
 
OTHER COMPREHENSIVE 
INCOME 
Net income                     948,036      1,535,096      3,852,045      3,819,813 
 Foreign currency 
  translation 
  adjustment, net of 
  tax                        1,169,711        280,529      1,961,136        492,187 
                          ------------   ------------   ------------   ------------ 
TOTAL COMPREHENSIVE 
 INCOME                  $   2,117,747  $   1,815,625  $   5,813,181  $   4,312,000 
Less: total 
 comprehensive loss 
 attributable to 
 non-controlling 
 interests                   (296,943)       (79,094)      (429,667)      (145,978) 
                          ------------   ------------   ------------   ------------ 
TOTAL COMPREHENSIVE 
 INCOME   ATTRIBUTABLE 
 TO GAMEHAUS 
   HOLDINGS INC'S 
 SHAREHOLDERS                2,414,690      1,894,719      6,242,848      4,457,978 
                          ============   ============   ============   ============ 
 
BASIC AND DILUTED 
EARNINGS PER SHARE: 
Net income 
attributable to 
Gamehaus Holdings 
Inc's   shareholders 
per share 
   Basic and diluted     $        0.02  $        0.03  $        0.08  $        0.08 
                          ============   ============   ============   ============ 
 
Weighted average 
shares outstanding 
used in   calculating 
basic and diluted 
income per share 
 Basic and diluted          53,493,892     52,646,954     53,389,642     51,539,531 
                          ============   ============   ============   ============ 
 

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